![]() * Strong buildings - Make buildings so strong that destroying them is difficult and a more cost effective and faster way of winning if capturing or clearing a building out.Īs much as I want to keep this simple. * Active resource collection - Not sitting in your base camping on resource spots, you have to leave and go get retrieve the resources. * No grid, freedom to rotate things - more freeform base building. * Day/Night visibility - Units in the dark are harder to see and harder to shoot * Sound generation and detection of units and buildings (kind of like radar in supreme commander i guess but possibly only applies to infantry detecting sound and vehicles making sound). * Line of sight - view cones and elevation. I'll keep this up to date on what i'm currently thinking about and exploring so you don't have to trall the thread to figure out what the current topic of conversation is. This probably won't amount to anything as I'll probably lose interest when it gets hard as I'm doing it in my spare time and not for commercial purposes, but we'll see. Just wondering if anyone else has attempted an RTS and if you have any tips or tricks or things to warn me about. I know the Planetary Annihilation is in the works, I'm a backer, but I simply cannot wait for that game so I'm going to build my own to pass the time. I've recently decided all RTS games aren't very good and none have done anything interesting for about 15 years. ![]()
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